curl-6 said:
Yeah I remember that whole fiasco back in 2011, with a lot of people complaining about the game's poor performance on last gen consoles. You'd think that wouldn't be a problem on Switch though, as it has far more RAM and uses carts rather than discs, thus getting around a lot of the streaming and memory related issues that plagued PS3/360. It all depends on how much effort they put into this version at the end of the day; IIRC, the PS4 Pro version of the game has a worse framerate than the standard PS4/Xbox One version, so hardware power isn't the only factor. |
Bethesda can never be challenged on fucking it up.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







