Soundwave said:
You can make the a version of the game on a PS2 if you really, really, really want to. Case in point, they're making basically what appears to be the same game just in a different art style for smartphones. Switch could have its own version just with Xenoblade X/Zelda: BoTW tier graphics. It's just whether or not they wanted to put that much effort into doing so, I guess they do. Perhaps early strong sales of the Switch sealed the decision. |
My point is that's not really a solution to porting issues that makes any financial sense. Yes, FFXV has a smartphone version that did exactly that. But it is stripped down in more ways than visuals and has a fraction of the production value, effort, or budget. If they want to bring the entirety of FFXV to the Switch - the full size world, the cutscenes, the full length story, the mechanics, all of it - to the Switch but with lower graphical fidelity, rebuilding THAT in a new engine would be an absolute nightmare. I concede that UE4 could work since they are doing similar gameplay things with FFVIIRe which could serve as a foundation. But developing a whole new engine to use to rebuild all their games for Switch? That would be taking the path of *most* resistance.







