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Soundwave said:
Nuvendil said:

Uh....hu.  Yeah, no, that's not how porting works?  Moving from engine to engine is a colossal pain in the ass.  And given that UE4 is natively supported on Switch, they'll just use that for their future games.  And I doubt a company so clearly fed up with engine development would spend a fortune developing a new engine for 1 game.

Maybe they rebuild it in UE4 though, since FFVII has some shared gameplay.  But I doubt even that.  If it is the legit FFXV, maybe we just overestimated the optimization issues with the Luminous engine.

You can make the a version of the game on a PS2 if you really, really, really want to. Case in point, they're making basically what appears to be the same game just in a different art style for smartphones. 

Switch could have its own version just with Xenoblade X/Zelda: BoTW tier graphics. It's just whether or not they wanted to put that much effort into doing so, I guess they do. Perhaps early strong sales of the Switch sealed the decision. 

My point is that's not really a solution to porting issues that makes any financial sense.  Yes, FFXV has a smartphone version that did exactly that.  But it is stripped down in more ways than visuals and has a fraction of the production value, effort, or budget.  If they want to bring the entirety of FFXV to the Switch - the full size world, the cutscenes, the full length story, the mechanics, all of it - to the Switch but with lower graphical fidelity, rebuilding THAT in a new engine would be an absolute nightmare.  I concede that UE4 could work since they are doing similar gameplay things with FFVIIRe which could serve as a foundation.  But developing a whole new engine to use to rebuild all their games for Switch?  That would be taking the path of *most* resistance.