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Mr Puggsly said:
SegataSanshiro said:

No that's not it. MS forced a multiplayer mode on the game and the engine wasn't built for that. It's a game that started on the Wii but moved to the Xbox One. MS decided to fund it and part way into development told them they wanted online multiplayer. Kamiya tried to put it in but it wasn't working.

Ms canceled Fable Legends as well, canceled again a game they wanted to be online multiplayer canceled

They Phantom Dust. They gave the studio a very small budget and then told them what they want. Online multiplayer. Darkside said fine but they need more funding for what MS wants. MS told them to fuck off cancelled the game and shut down the studio.

 

Then they cancelled Ion

Knoxvillle

Adrift

 

There was more but MS usually just dropping a project. The 3 well known ones..they forced online multiplayer in. MS seems to have adopted a policy of all their exclusives must have online multiplayer.

Again, Scalebound was too ambitious for its own good. That probably killed the project as it existed but MS owns it so anything could happen.

I played the Fable Legends beta, it had nice visuals but boring gameplay. Assets and story from that could potentially go to Fable 4. It was also built on UE4 which MS seems to be fond of.

There shouldnt have been a Phantom Dust remake. The port is solid and avoids a potentially bad remake.

Eitherway, every project you mentioned is old news now and none of it was significant. The big push for online is mostly gone as well, aside from games having multiplayer features.

All baseless assumtpions in order to defend bad decisions by MS.