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Alkibiádēs said:
outlawauron said:

It's the same team, making the same salary. The programmers who made the 3DS versions didn't sudden make less than the PS4 people (that's assuming that the team was even split that way between PS4/3DS). Without knowing how the work was split up and how Square accounts for cost in a development situation like this, there's no way to definitely know how much either cost.

PS4 games will cost more than a 3DS game because the larger team needed in order to make a big game. But DQXI isn't a normal 3DS game, it had a giant team and giant budget too. If Final Fantasy IX can cost $40m to develop on the PS1, there's no reason why a 3DS game can't be just as big budgetwise. While it's a safe assumption to think the PS4 version cost more to develop, there's no evidence to suggest that there's a large difference. Especially so when the CEO of the company is praising that specific version.

Dude, are you serious right now? You really think the 3DS version cost as much as the PS4 version to make? It doesn't even look good for a 3DS game (only the retro mode looks good). 

Ever Oasis looks much better graphically and that was made by a small Japanese third party developer. 

And why on earth are you comparing budgets from PS1 days with budgets of today? Developing games for old hardware like the 3DS is a much easier process than it was 17 years ago when that technology was still cutting edge. Development tools and programs change over time as well you know. 

No. Did you read my post? I said there's no reason to think that there's a large difference in cost between the two versions of the game, because so much of the work is shared (writing, music, design, art, etc are both completely shared costs).

How good something looks really doesn't have a direct coorelation to cost of development. It's the size of the team that leads to high costs. And of course development tools and things progress, but this is still a 3DS game that had 100+ people working on it for over 3 years. It's budget would still be in tens of millions without question. A game doesn't become cheaper due to a platform. It's due to cost of supporting the team making the game.



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