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Alkibiádēs said:
Turkish said:

Like I said, the PS4 version is sold for ~9K yen, 3k more expensive than the 3DS version. So even if it didn't outsell it in unit sales, it brought in much more money.

But that isn't what the report is actually talking about. Suppose they had 1M in mind for PS4, and 2M for 3DS. The way it turned out, sales were indeed stronger on PS4. The target goals for the PS4 version were lower, the PS4 met and exceeded those even if it didn't outsell 3DS in unit sales. Meanwhile 3DS underperformed.

It also costed much more to develop. 

It's the same team, making the same salary. The programmers who made the 3DS versions didn't sudden make less than the PS4 people (that's assuming that the team was even split that way between PS4/3DS). Without knowing how the work was split up and how Square accounts for cost in a development situation like this, there's no way to definitely know how much either cost.

PS4 games will cost more than a 3DS game because the larger team needed in order to make a big game. But DQXI isn't a normal 3DS game, it had a giant team and giant budget too. If Final Fantasy IX can cost $40m to develop on the PS1, there's no reason why a 3DS game can't be just as big budgetwise. While it's a safe assumption to think the PS4 version cost more to develop, there's no evidence to suggest that there's a large difference. Especially so when the CEO of the company is praising that specific version.



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