Wyrdness said:
The controls were fine even when using the d-pad only gripe was the first person shooting and sure analogue would have been prefered, Camera was fine as well and pacing was like any other Metroid game, these are the exaggerations I'm talking about from people invested into just hating the game. |
Having to change your grip to on the controller and go from NES-style to pointing at the screen just to use missiles is not fine. Camera not shifting when backtracking leaving player with very limited forward visibility is not fine. Other Metroid games don't grind the pace to a complete halt with pointless "walk slowly forwards" and "find the right pixel" sequences. These are all the hallmarks of objectively bad game design, and one does need to be invested in hating anything to recognize obvious flaws.








