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zippy said:
I Switched from my favourite weapon the NZapp during Splatfest last night to the slosher, mainly due to the NZapp having the most ineffective and useless special attack. I have to say after I switched I had a lot of success with the slosher and I'm going to stick k with it for a bit to become even more proficient with it.

Err what? Ink Armor is arguable the best special in the game, definitely among the top 3. There's a reason many weapons with that special had their point requirement increased.

 

Rocketjay8 said:

I do think that they should buff the shooters back to their range from splatoon 1 so that they have a bigger chance of beating the tri-slosher. The problem with it is the fact is you don't have to aim as much as the shooters do at close range and they can 2 shot them. Combine this with the fact it has no rng while jumping and makes the 52 gal completely obsolite. I do have a strategy against them and that's by staying as far away as them as possible and shoot them with my trusty splattershot pro and jet squelcher.

Because of one weapon? lol no, they'll just nerf the Tri-Slosher.

 

VideoGameAccountant said:

I can understand the concern with shooters having a shorter range, but a shooter with similar range will kill faster. You also lose the slosher's edge which is the ability to attack upward. Its a better weapon in close quarters than the slosher, but lacks the range the standard one has which is part of the advantage of the slosher class. And both the Squelcher weapons outrange it.  I wouldn't call it broken. You need to play around it. 

Oh that's not a concern, I'm glad they have less range and it's definitely deserved as they're the most overused weapon type.

 

CrowRSchneider said:
Yep but knowing Nintendo it's gonna be nerfed eventually, I think just reducing the damage on the side splashes is good.

Sadly yes, I fear it'll be unnecessary and too early like the Roller nerfs in Splatoon 1. Ahwell, as long as the regular Slosher is untouched I'm good. :L