Unfortunately even if the Switch is a hot seller I think it's problematic for a lot of devs to devote specific resources just to the Switch or to the Switch in cases where it requires heavy resources (ie: trying to hack down a PS4 engine game to run on the Switch).
When the Wii launched the competition was the PS3 (also starting at 0 and started off very slow) and the XBox 360 which was only at about 10 million shipped.
The situation today is the the PS4 + XBox One are at nearly 100 million shipped combined and you have PC also in that group which is I dunno even know how many more high end PC gamers (another 40-50 million at least I would think).
It's tough to tell developers they should focus dev resources on a user base of 5-10-even 20 million by comparison, I think that's a big part of the reason Sony was able to snatch Monster Hunter World as a console game. There are ports I wouldn't mind on Switch, if USF2 sold well, how about a bundled version of Street Fighter III + Street Fighter IV next?







