By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Otter said:
KBG29 said:
Too soon. High quality VR needs to be 8K+ @ 120fps with visuals on par or better then current non VR games. Switch in 2020 will be around PS4 power in handheld mode.

I do agree that Nintendo will eventually make VR games, to great success as well, but it will be towards the end of the 2020's when PS4/XBO level graphics are easily achievable at 4K+ @ 120fps in the $300 - $400 price range. I think Nintendo can get away with slightly lower graphics and IQ than the rest, but it won't happen for a while.

This seems like an unnessarily high benchmark. Everyonce I know who has tried VR in its current form has been very impressed. Just like motion controls Its all about accessibility and experience, that pushes mainstream adoption. Technical perfection will come with later iterations. Seeing pixels isnt why people aren't buying into VR and hasnt stopped them from being blown away by novel experiences.

Switch's current graphical standards

at 120fps/1440p  for single screen VR (further away from your eyes) will  be enough for a mainstream breakthrough if it has the right experiences like Metroid VR, Mario Kart VR, Pokemon and of course fun/engaging custom made games ala Wii Sports.

The problem with VR right now from my view point as a major user of the format is the lack of resolution, and high enough frame rates. Current VR works well for simple games, and light asset core titles. Where problems arrise is in the draw distance on many titles. Racing games, and FPS titles are incredible on VR with motion controls, but the problem I have had with all three major heasets is the lack of draw distance. I have 20/15 vision, and even I find it hard to clearly make things out in the distance, others that have played with the headsets with more average eye sight have said this was a massive issue for them. This is directly an issue of resolution, a 2MP image stretched out to 300+ inches just can not deliver a comfortable level of detail in anything but the most simple art styles. 

I agree that the set-up and controls need to become simpler and more accurate, but I just don't see people wanting to stick around if the image quality is not pleasent. This is the biggest complaint I have had from the 100's of people that have spent any time with VR. Typically I get people saying, wow the that was really fun, but it is kind of like playing on an old TV, or people going how low/what is the resolution in these headsets? In my expereince image quality is going to be the first major hurdle.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL