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I do agree with him, but to an extent.We dont need to port every single Wii U game to the Switch, but having some ports on it would be great.Just to get out of the way, Wii and Gamecube games should be restricted to the VC, and not to be done an actual port, with expections like Metroid Prime Trilogy remaster, which could be used as a marketing tool and prepare players to Metroid Prime 4, and the same would apply to other games.

The ones I think shoudl receive the remaster/port treatment are the ones that didnt sell well AND could receive the extra attention to create a fanbase and following to any given franchise that has a future.Games like Bayonetta and XCX could really use a port of their games on the Switch.Not only they are wonderful and excellent games, but being port to a far more successful systems could not only increase exponentially their sales, but iron out the fanbase and support for similar games on the system and create a following for said franchises on a Nintendo system(XC is a Nintendo franchise, but not a big one.That needs to change!).

Other titles that I feel like are ellegible to being port to the Switch are games that flopped or sold badly on the system.The Wonderful 101 is a very good game that sold extremelly bad on the Wii U and that a port on the newer system could really bring some life back to it.Not only that, but the game not only could fill a hole in the release schedule, but it also could strenghten even more the relation betwenn Nintendo and other companies(In this case, Platinum).Other game that would fill in this criteria is Tokyo Mirage Sessions.Even though I personally find this game is kind of mediocre, It could gather a better following in the Switch, specially since its portable and thus have a better chance on markets like Japan.

All in all, assuming the ports dosent overtake the influx of new and original games to the Switch, they are only good news for the system.It gives the hardware a more robust library, and give games forgotten due to a failling system a second chance.

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.