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SuperBott said:
my prediction - psvr will be forgotten just like PS Move was.

This is a strange comment considering PS Move has been supported in over 50 titles in the last 8 months, and has dozens of games announced that require it. Going on 7 years, and Move has more support now than it ever has.

SvennoJ said:

I'll still buy it day 1 (never pre-order), yet will also only play the VR portion. Perhaps that will give them some data that I won't be buying any DLC unless it adds to the VR experience. It's a shame though, I had hoped that you could at least race online in VR. Dirt Rally and DC manages with 6 cars on track online. It has big downgrades in graphics yet that came from 30fps with an engine never designed for VR. GT Sport already runs at 60fps with 18 cars on track. Dialing all the way back down to 2 cars is a bit much.

I will have to see once it arrives. If the image quality is incredible, and looks like nothing else I have played in VR, then I will give them props. If there is still a ton of compromise, then I will be quite disappointed that they didn't give us a decent racing expereince.

Like you said, hopefully, since we will only be playing the VR mode, they will get the idea that VR is important.

DonFerrari said:

Yes since the graphics inside VR are quite lower, they could go for 720p or 900p 60fps on PSVR and them keep most content... or sony could just commend a DLC or VR enhanced mode to a 3rd party to do that if PD is overdoing on other things.

I don't think you want VR at 720p or 900p. 1080p is ~2MP, 720p is only `1MP. You don't want a 1MP image stretched out across a nearly 300" display. 

Polyphony may have decided to super sample the game like many others have done for PSVR titles. They could be running the standard PS4 internally at 1440p and the Pro at 4K for the VR stuff. Even though the PSVR is only 1080p, the massive amount of extra data would greatly help the image quailty.



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