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Ka-pi96 said:
Zkuq said:

I agree that basic gameplay has improve, although I don't think it's a significant improvement. At its core, it's still about mashing two different hit buttons. Sure, now there's multiple weapons with elements, some special attacks, and some co-op attacks with your bodyguard/another player, but it's still largely the same. I guess how big of an improvement it feels like is subjective though. Personally I always felt the tactical side of the series was one of its biggest hooks though, so the battle system would have to become excellent instead of slightly better for me to forget the loss of tactical elements.

I sure hope there's going to be more tactical elements with all the open world stuff! I'm still worried it's going to introduce even more grinding, but at the same time, open world has an insane amount of potential for tactical elements. One thing I'm really sad about is the loss of split-screen co-op, because that's also been one of the biggest points of the series for me. Even in the last year, I've played dozens of hours of DW8 with my girlfriend.

Wait, when was that announced?

That would totally suck if true. DW splitscreen was always great fun!

At the first half of May (can't remember the exact date), when some details about the game were actually released. To be precise, there's going to be no multiplayer, online or offline, co-op or otherwise. I think open world was cited as the reason: Would be difficult to pull off multiplayer while working on the team's first open world game, which itself should be a pretty big challenge.