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Ka-pi96 said:
Zkuq said:
I don't think I've ever completely or even almost completely lost interest in any franchise, but Dynasty Warriors sure has been going downhill. It used to be fun with its tactical elements, then all the tactical elements were slowly replaced with stupider characters, awkward story, and more heavily scripted battles. In DW8, there's maybe a handful of battles with any real tactical elements. In most battles, the only viable route is to listen to your side's generals' advise, otherwise everything just falls apart. (Also, usually said advise involves a lot of running around, sometimes almost back and forth.) In earlier games, there were usually several viable tactics.

Kind of agree with this. I've re-played DW5-8 in the last year or so and I definitely agree about the tactical elements getting removed. The newer entries seem to have so much more linear battles, you go where the game tells you to, you do what the game tells you to and if you don't, you simply can't move forward with the battle.

That said, with my recent replays of some of the older games I think the basic gameplay has improved significantly so I still favour the newer games over the older ones despite their increased linearity. And hey, with DW9 going open world maybe some tactical elements will make a return?

I agree that basic gameplay has improve, although I don't think it's a significant improvement. At its core, it's still about mashing two different hit buttons. Sure, now there's multiple weapons with elements, some special attacks, and some co-op attacks with your bodyguard/another player, but it's still largely the same. I guess how big of an improvement it feels like is subjective though. Personally I always felt the tactical side of the series was one of its biggest hooks though, so the battle system would have to become excellent instead of slightly better for me to forget the loss of tactical elements.

I sure hope there's going to be more tactical elements with all the open world stuff! I'm still worried it's going to introduce even more grinding, but at the same time, open world has an insane amount of potential for tactical elements. One thing I'm really sad about is the loss of split-screen co-op, because that's also been one of the biggest points of the series for me. Even in the last year, I've played dozens of hours of DW8 with my girlfriend.