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SpokenTruth said:
curl-6 said:

There isn't any torchlight being cast on Jaggi 1:21, and two players with torches are standing on the camera side of Jaggi yet the shadow isn't being cast away from their torches as it should, it remains unaffected.

Posting native 240p screens here on a computer doesn't necessarily echo what it looks like on 3DS, as due to differences in pixel density a 400x240 image here actually looks better than the game does on the 3DS.

For example, here's a 240p image of MH4:

On my screen, this appears smaller and therefore better than on my actual 3DS. This is closer to the size and therefore quality of the actual game:

You just scaled the image up from 400 x 240 to 500 x 300.   If you don't understand how resolutions, pixel density, screen size and scaling work, don't do it.   

Everything you just did supports Wyrdness.  Everybody sees you posting the crappiest, most compressed images you can find and ignoring the actual gameplay gifs being shown.  And then you scale an image because the physical size on your computer monitor doesn't match the physical screen size of your 3DS.

You lost this debate pages ago and you're still digging deeper. 

Gameplay gifs and 400x240 screens are basically bullshots in this context because their tiny size on PC screens makes the game look better than it actually does. Due to the higher pixel density of our screens, the image is much smaller, therefore the flaws that are obvious on the actual 3DS screen are hidden. As a result, making the picture 25% bigger as I have done here is more representative of its actual appearance on 3DS.