j.thomaz said:
I like your analysis. Thank you for it. |
You know, I actually felt like doing some research on this.
First of all, the inclusion of Game and Watch is misleading and partially wrong. Due to the nature of the platform, hardware sales are more accurately measured as software sales. This is because each unit sold is only one, maybe two or three, games. To play other games, another unit must be purchased.
Second, the Gameboy Color and Gameboy sales figures are combined at 118m, so the inclusion of a separate GBC sales figure is bogus, at best. The fifth gen Nintendo handheld was the Virtual Boy, at 0.77m units.
This means Nintendo has one generation without a proper handheld; the NES (3rd Gen).
So the proper numbers are as follows:
3rd Gen - 61.91m
4th Gen - 167.79m (Up, though previous generation lacked a handheld)
5th Gen - 33.70m (Down)
6th Gen - 103.25m (Up)
7th Gen - 256.06m (Up)
8th Gen - 78.45m (Down)
If you take 3rd Gen out for lacking a complimentary handheld, you can see that the spacing of platforms has allowed Nintendo do just as many ups as downs. However, if you look at handheld and console separately, you get this:
NES - 61.91
SNES - 49.10 (Down)
N64 - 32.93 (Down)
GCN - 21.74 (Down)
Wii - 101.18 (Up)
Wii U - 13.90 (Down)
GB+All Variations - 118.69
VB - 0.77 (Down)
GBA+All Variations - 81.51 (Up)
NDS+All Variations - 154.88 (Up)
3DS+All Variations - 64.55 (Down)
While handhelds have been all over (with one dreadful failure), home consoles have had a stay downward trend with a single anomolous inclusion of the Wii (Nintendo's only home console to break 100m).
Watch me stream games and hunt trophies on my Twitch channel!
Check out my Twitch Channel!:
www.twitch.tv/AzurenGames