Dravenet7 said:
I perfectly understand that NDA's can be very ridiculous. However, all examples that come into light and your own personal experience (that sucks; sorry to hear that) seem to indicate these were new projects. Whether the projects were new IP's, new games in a franchise, or even a remaster these are all still technically newly developed projects that naturally haven't been announced. When I mean newly developed I more specifically mean in the process or even finished development, but it is still In a situation where development is still within company knowledge only. This is similar for ports with the understanding that ports are not within the launch window. With an already publicly announced game that is already a multiplat title, it doesn't make sense that there is an NDA for this particular scenario. Forgive me if I sound unreasonably skeptical, but the circumstances just don't add up to me. |
They're not always new projects, it's just the example I used was a new project. I do know of another project where the studio I was working for worked on a port of a multi-platfom game to a newer platform about six months before the release date of the new game with the intent of this port coming out some months after the fact. It was cancelled a month after the initial release because sales were much lower than expected, and there was little hope this platform would fare any better.
I should also reiterate, I'm not actually suggesting this did happen (of course, I wouldn't know if it did), it's just a plausible stuation.
And yes, I know it does sound like I could be making all of this up. I totally understand if you disregard all of this.