Dravenet7 said:
Here's your overall problem and why absolutely no one should take you seriously at this point. You continue to remove vital facts from the equation to cheaply satisfy your point:
"Remember all the positivity around Evolve before release and how everyone that played it loved it?" =/= "My point was that Evolve got alot of positive previews from reviewers" However, let us say that was your point. That only hurts you more because you ignore the playerbase that played the beta(s) and had the complaints and fears about the game I previously stated. So much so that 2K, on several occasions, damaged controlled This for example is one of their damage controls almost a month BEFORE launch. That comment section sure is "positive", no? : https://www.gamespot.com/articles/evolve-dev-defends-dlc-concerns/1100-6424662/ That answers why Evolve needed free DLC to save it: Most of the content was locked behind microtransactions, P-A-I-D DLC and preorder bonuses. All of which I already addressed and you clearly carelessly ingored. Where is all this in ARMS?
Now the SFV comparison COULD have been a decent comparison, but you fall into the same shameless pit of removing information. SFV is literally the fifth entry of the franchise that is the paragon of fighting games. Comparing it to a new fighting game in terms of a roster is pretty bad, but fine let's say the roster size (which may be bigger if the final character is unlockable) is a problem and ignore the fact that each fighter has a minimum 465 combinations of weapons to choose from the affect gameplay. How many game modes did SFV launch with? One: Versus Mode. I don't even consider online or training to be real modes, but if I had to fine: 3 modes. That would make ARMS have at least 9 modes instead of 7 then. How much of the new characters were really free and didn't force you to grind out the for days on end to acquire them? How many stages actually are more than aesthetic differences? Answer to both is none. SFV didn't even launch with an arcade mode. And for goodness sakes, please stop with the straw man. "Is that a good enough comparison for you or doesnt it count because Street Fighter has an F in its name and Arms doesnt?" <-- It is even more asinine than when you made the DURRRR 100% comparison (which you tried to cheaply make btw) because you insist on ignoring what I said: a bad comparison =/= incomparable. This is sad. This is not cute. This is not in any shape or form clever. And this only further shows that you have no reasonable argument and just want to be defensive. |
Well I choose different games to compare it with because thats pretty much all I can do at this point. I have to because people cant accept that I dont think it will be a smash hit. So I have to try and find examples. They are not perfect, but those are the games that came to mind at the time. I just dont think it will be relevant for more than a month. Call it a gut feeling then. It looks way to shallow for people to sink many hours into. To me it looks like a tech demo.
I guess we just have to wait and see. But I will tell you this: If this game is a smash hit on the level of Splatoon, then I deserve all the hate thrown at me. I will be humble and admit I was wrong. I will also be very careful about talking shit about a game in the future. I dont like talking down on a game from a publisher I love.
I want to say that maybe Im wrong and you guys may be right and end this discussion, but I cant with this game. Everything in my body screams that this game is shallow and will not be a hit. Its kinda weird. Its like if everyone told me that Meme Run will be the greatest 2D platformer ever made. Then I watch the trailers and go "What is happening right now?"
Im going to end it here because I dont want it to get ugly even though I will have trouble not replying.







