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KLXVER said:
Dravenet7 said:

I'm going to stop you right there.  What did I JUST tell you about spinning? You're comparison was terrible for obvious reasons: you shamelessly attempted to spin Evolve's reception and reason for failure, knowing full well the fact that it was the PAID content in addition to the lack of base content that pushed negative reception,. You chose to ignore that so that you can compare it to ARMS. Which is a sad spin.

Additionally, don't try to straw me, you only hurt your own case trying. I never said it has to be 100% to compare. I insinuated that it was a terrible comparison because it is and you left out significant information. You, however, in your previous post said they had the "same case". 

I won't even address the other half of what you said despite being as nonsensical, due to the fact I never brought up Splatoon.

My point was that Evolve got alot of positive previews from reviewers and they tried to save it with free DLC. It had little content. Just like Arms. 10 fighters? Even Street Fighter 5 had 16 characters at launch ffs. Is that a good enough comparison for you or doesnt it count because Street Fighter has an F in its name and Arms doesnt?

Here's your overall problem and why absolutely no one should take you seriously at this point. You continue to remove vital facts from the equation to cheaply satisfy your point:

 

"Remember all the positivity around Evolve before release and how everyone that played it loved it?" =/= "My point was that Evolve got alot of positive previews from reviewers" 

However, let us say that was your point. That only hurts you more because you ignore the playerbase that played the beta(s) and had the complaints and fears about the game I previously stated. So much so that 2K, on several occasions, damaged controlled

This for example is one of their damage controls almost a month BEFORE launch. That comment section sure is "positive", no? https://www.gamespot.com/articles/evolve-dev-defends-dlc-concerns/1100-6424662/

That answers why Evolve needed free DLC to save it: Most of the content was locked behind microtransactions, P-A-I-D DLC and preorder bonuses. All of which I already addressed and you clearly carelessly ingored. Where is all this in ARMS?

 

Now the SFV comparison COULD have been a decent comparison, but you fall into the same shameless pit of removing information. SFV is literally the fifth entry of the franchise that is the paragon of fighting games. Comparing it to a new fighting game in terms of a roster is pretty bad, but fine let's say the roster size (which may be bigger if the final character is unlockable) is a problem and ignore the fact that each fighter has a minimum 465 combinations of weapons to choose from the affect gameplay. How many game modes did SFV launch with? One: Versus Mode. I don't even consider online or training to be real modes, but if I had to fine: 3 modes. That would make ARMS have at least 9 modes instead of 7 then. How much of the new characters were really free and didn't force you to grind out the for days on end to acquire them? How many stages actually are more than aesthetic differences? Answer to both is none. SFV didn't even launch with an arcade mode.

And for goodness sakes, please stop with the straw man.

"Is that a good enough comparison for you or doesnt it count because Street Fighter has an F in its name and Arms doesnt?"  <-- It is even more asinine than when you made the DURRRR 100% comparison (which you tried to cheaply make btw) because you insist on ignoring what I said: a bad comparison =/= incomparable. This is sad. This is not cute.  This is not in any shape or form clever. And this only further shows that you have no reasonable argument and just want to be defensive.