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KLXVER said:
Dravenet7 said:

Evolve? The same Evolve with all the negativity prior to release and with everyone playing demanding more than one game mode prior to release? It tanked because in addition to having only one game mode and 3 monsters, one of the monsters was broken, it had paid DLC, had micotransactions out the wazoo in a full priced game, had a preorder bonus that locked another monster behind a paywall, and it had a season pass that barely covered any of the paid content. But yes it came out with free maps... yay?

You're comparing ARMS, a game launching with at least 10 fighters, 7 game modes, 30 weapons (which off the bat gives a 4650 combinations for fighting), as well as ALL immediate future content (including new fighters, stages, and arms) to that of Evolve...

 

Look. No. Even if you don't like/have no interest in the game, that is sad no matter how you try to spin it. So don't try.

Oh so it has to be 100% the same as Evolve to compare it. Got it. 

I'm going to stop you right there.  What did I JUST tell you about spinning? You're comparison was terrible for obvious reasons: you shamelessly attempted to spin Evolve's reception and reason for failure, knowing full well the fact that it was the PAID content in addition to the lack of base content that pushed negative reception,. You chose to ignore that so that you can compare it to ARMS. Which is a sad spin.

Additionally, don't try to straw me, you only hurt your own case trying. I never said it has to be 100% to compare. I insinuated that it was a terrible comparison because it is and you left out significant information because you knew it too. There is a massive difference in approach. You, on the other hand, in your previous post said they had the "same case". 

I won't even address the other half of what you said despite being as nonsensical, due to the fact I never brought up Splatoon.