By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kerotan said:
It's not just developers fault though. If Nintendo want good ports of most third party games they need to release a machine on par with the ps4 or xb1. Then the developers can literally press a switch and the game is ported.

I get annoyed when pepole think porting is as simplistic as this. Not to say ports take as long as main games to develop, but porting a game to another system still requires a lot of work. It's not just a a matter of copy-pasting code onto a development kit. Now you have to optimize that code, make the visuals work within the hardware, program any new features, re-map all the buttons. It's not as straightfoward as what some believe.

I think developers would be willing to port their games to the Switch, only if the Switch has the sales for the games to make it worth it. If a shoddy port of GTA 5 fails, then of course developers aren't going to bother with it. But if a really good port of Overwatch does well, then the developers will consider the extra effort worth it. 

Contrary to belief, developers don't mind working with underpowered hardware just as long as the sales are there, and the porting proccess isn't impossible.