| Asriel said: Judging by the reveal trailers, I would guess we're looking at a game that's much closer to Xenoblade Chronicles that it is to X: a large, single-player story driven RPG, rather than an exploration driven RPG. The emphasis in the reveal trailer is on a handful of characters and settlements, rather than on huge environments and vehicle traversal, as the X reveal was. |
I would hope it is much more open than Xenoblade. Portions of the game felt like a wide corridor, rather than a real world, this is pretty much a symptom of moving from wide open 2D maps into a 3D environment. Xenoblade was a big improvement from games like FFX and the Xenosaga titles, but it is not ideal for an RPG. The design philosophy needs to progress, not look backward at that sort of stop-gap design style.
Anyway, in the end, if there is one game Monolithsoft was ever destined for, it is a fully realized game based on the original vision of Xenogears: Full 3D environments, consistent gameplay style, and depth significantly in excess of what is currently available. Of course with updates, now Takahashi has the resources, and has built a more streamlined battle system. Monolithsoft has had their hands in Breath of the Wild, they have experience with the most cutting edge open-world game design, I think it would be a waste to have them work on something of obsolete style.
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