VideoGameAccountant said:
No, you never said they were mutually exclusive, but for your argument to be true, they must be mutually exclusive. Even now, you can't explain why Pokemon Go increased DS sales beyond "It's just a fluke bro." You say that the "casual" market has cheaper capable devices, but it's clear that they will move upmarket (again, this is why for your argument to be true, they must be mutually exclusive). The point of Nintendo's mobile games is to upsell (which can be more profitable has engagement rates for mobile are low). Your argument is just moving the goal post. Price is wrong? PS2 was $300 and broke $100. The Wii was only $50 more expensive. And the system is selling out in hours. Oh, and this is all in March. 1-2-Switch isn't selling well? What about Zelda which has an attach rate of over 100% (and open world games like Skyrim broke 20 million. I think there can be "casual appeal" here). What about Mario Kart, a series that has broken 30 million before. Also, is the "extra market" one big block of hivemind grandmas to you? The Gameboy sold over 100 million without this "extra market" you speak of. Do you think that may its wrong to look at million of consumers as one big block? Your argument is too based on pejoratives rather than facts. |
No, they mustn't. There can be some overlap. There can be people who game on the app store as well as a handheld, obviously, but there are also many the handheld market has lost to mobile now (or home console to PC) because they no longer need a separate device to entertain themselves. I don't see what's so hard to grasp about this, or that a brand as powerful as Pokemon can create spillover while there's buzz. This is no different a point than my first reply, but for some reason you see additional support to one's argument as 'moving the goal post'. Generally, the casual market has moved on. It used to be Tetris, Nintendogs, Brain Age, or Wii Sports, then it was Bejeweled and Farmville, then Angry Birds and Minecraft, now it's Candy Crush and Clash of Clans. The Wii was cheap for a home console and its motion controls were as novel as it gets. The Game Boy was only $90 at launch and was a revolutionary device (it had that extra market). The Switch is a glorified, expensive handheld (as a home console it sucks ass). Apps cost little to nothing, have provided new addicting experiences, and can be taken with you anywhere. So long as Nintendo delivers great games with competent marketing the core will support it like they are now with Zelda and Mario, but without that casual craze it's not historically likely to break nine figures. I'm getting tired of repeating myself.