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S.T.A.G.E. said:
Mr Puggsly said:

They didn't shine at all really because they sucked. SO would have shined on PS4 because it was good, really good.

No Man's Sky got hate because of it was a lie.

Even if SO did make a profit, does a sequel have potential to succeed? The audience isn't always there. Look at Halo Wars 2 and Gravity Rush 2. I'd prefer MS get behind something like Alan Wake 2 first, then SO2 down the road.

Microsoft screwed the pooch with Remedy with those sales. Remedy did the best they could exclusively for Microsoft. Glad they are going multiplat, because their IP's need to grow. Same goes for Sunset Overdrive. The game needs to go multiplat ASAP, but they chose Microsoft to be the publisher. As for Gravity Rush, I just bought the first game, so i'll probably jump on the second later. Sucks to hear about how it turn turned out. Neither Street Fighter or Sunset Overdrive sucked, its just that some genius at either Sony or Capcom decided to copy Microsofts Killer Instinct schedule. No offense, but as great as Killer Instinct is, not even Microsoft is supporting it over the big third parties. At least Street Fighter will have tournament pots. The sad part is not enough people bought in and we will now have to wait until the next game to see how well it can do. Tekken went through this same issue. Tekken 4 killed the fanfare and it followed Tekken 5. This year Tekken can really get back to where it was in the PS1 era. The only game that sucked was No Mans Sky. We could all agree on that.

Developers will continue to go with MS if MS is willing to fund their projects. Unless other major publishers are offering better opportunities and clearly that isn't always the case.

Remedy has always been multiplat, but MS gave them an opportunity to make their most ambitious games ever. I'm curious to see Remedy's new projects but I don't think they'll get the same budget away from MS.

I've heard on numerous occasions KI has tournaments and pots. I believe microtransactions have helped fund that stuff.



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