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Ganoncrotch said:
Barozi said:
So far there has been zero proper releases that could be compared between those systems.
Sure you can take Lego City Undercover (last gen port) and Snake Pass (low budget indie game) and notice quite a few differences there, but the real test comes, when Swith gets an AA to AAA multiplat. We possibly have to wait until NBA 2K18 releases in September, but even then the game isn't all that demanding.

Not even about NBA2K18 being demanding or not, you'll still be able to put them side by side and see exactly what they had to cut out to have it run on the Switch, I'm sure digital foundry will show every missing lighting, shadow or AA effect right after launch with the Switch port so you'll have a good idea basically what sort of power the GPU in the switch is capable of.

As for games being limited by the systems 3gb of usable ram for games which someone mentioned, I wouldn't worry too much about that, it's still a great advanement over the 512mb that the X360/PS3 had under the hood and both those machines had some stellar games, both looks and size of worlds, remember too that the 512MB of ram in the older consoles also had to section away parts of that for the consoles OS as well as other things and it would still be 1/6th the amount if the whole lot was available to games anyway.

Sure, but if the game is already running at 1080p 60FPS on PS4, the console probably isn't maxed out. It could probably run with a stable 70FPS if the framerate wasn't locked. Thus the Switch version is likely to be a lot closer to the other versions, since that one is surely going to be maxed out.

A multiplat game with a few framerate issues on the most powerful console would be an even more efficient comparison.