By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Tuulikk said:
BengaBenga said:
spdk1 said:
arsenalrc15 said:
looks like a gamecube game

resident evil (the first one) on the cube looks just like this if not better

 

you're confusing pre-rendered cutscenes in RE with in game graphics for this game.

Not just the cut-scenes, the whole game minus the characters and items was pre-rendered. Of course it's beatiful then. Don't forget that REmake was alot better looking than RE4, but RE4 was true 3D.
REmake could probably match a lot of 360/PS3 games if those where in normal resolution. Just don't expect a nice control scheme...


If so, could a Wii game have pre-rendered parts to spice up the graphics even more and still have sufficient true 3D to be able to interact with items and destroy things and walls and other effects?


No, prerendered backgrounds can't be 3D, because they require a fixed camera setting. You should see it like this.

In today's normal games most backgrounds are made up out of 3D models of buildings, environment etc. A prerendered background is essentially a picture.
That picture, of very high graphical quality, is loaded once you enter a certain location (in REmake a room in the mansion) and since the camera doesn't move, the console doesn't have to make any calculations based on the position in that room. That save a lot of process power.
But this technique is not really compatible with a 3D game, because once you change the camera-angle, the backgrounds should change.