Tuulikk said:
If so, could a Wii game have pre-rendered parts to spice up the graphics even more and still have sufficient true 3D to be able to interact with items and destroy things and walls and other effects? |
No, prerendered backgrounds can't be 3D, because they require a fixed camera setting. You should see it like this.
In today's normal games most backgrounds are made up out of 3D models of buildings, environment etc. A prerendered background is essentially a picture.
That picture, of very high graphical quality, is loaded once you enter a certain location (in REmake a room in the mansion) and since the camera doesn't move, the console doesn't have to make any calculations based on the position in that room. That save a lot of process power.
But this technique is not really compatible with a 3D game, because once you change the camera-angle, the backgrounds should change.







