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Peh said:
Pemalite said:

Keep in mind the context was "There is no screen tearing in Nintendo consoles."

But lets see you try disputing Digital Foundry, with Dark Siders 2 on the Wii U.
http://www.eurogamer.net/articles/digitalfoundry-darksiders-2-on-wii-u-face-off


Again. I have elaborated that both the console and display need to support it to work. Not sure why you keep bringing that up.

And Really? You think that having an Nvidia chip excludes you from having Freesync? News flash. It doesn't.
Freesync is an open standard. FreeSync is royalty-free. Freesync is free to use.

The VESA or the "Video Electronics Standards Association" standard has adopted AMD's Freesync dubbed "Adaptive Sync" and integrated it as part of the Displayport 1.2a, 1.3, 1.4 and newer standards.

Nintendo is free to use and license it. And so is nVidia. Nintendo is paying nVidia for it's "semi-custom" SoC. A large part of the work is on the software side as long as the display supports variable refresh rates.


Fine.

https://developer.nvidia.com/postworks


Turn 3D off and on.


Doesn't matter. Anti-Aliasing is cheap. Use at-least 2x.

I never said they did come out at the same time.

Component and Composite RCA. Learn the differeces.





https://en.wikipedia.org/wiki/Component_video
https://en.wikipedia.org/wiki/Composite_video

Here are the original Xbox and PS2 Component RCA cables.

Screwed up the reply... need to rework.

15 hours later. Still no reworked reply.

That must have been one heck of a post...