Pemalite said:
1. Keep in mind the context was "There is no screen tearing in Nintendo consoles."
2. Again. I have elaborated that both the console and display need to support it to work. Not sure why you keep bringing that up.
3. Fine.
https://developer.nvidia.com/postworks
4. Turn 3D off and on.
5. Doesn't matter. Anti-Aliasing is cheap. Use at-least 2x.
6. I never said they did come out at the same time. |
1. I didn't know about Darksiders 2 on WII U. Glad I didn't bought it. It's really the first game which I see that actually do has screen tearing on a Nintendo console. Are there others or is this the only one?
2. Nvidia doing Freesync is as likely as AMD doing PhysX rendering. Even if Freesync is open standard, do you really think that Nvidia will ditch their money and resources that went into G-Sync and go for Freesync? That's why your point leads to nowhere. But hey, I would still welcome it, but as for now, that's just fiction.
I'm not 100% certain, but which console uses Display Port? Afaik, none does. I also doubt that a lot of TV's even have a DP interface built in. So, why are you even bringing this up? Your argument just doesn't follow.
3. How does your answer has anything to do with my prior statement? Btw. TXAA has a higher impact on Performance than FXAA because it also uses MSAA. Don't you mean TAA instead?
4. If you don't want to take this serious, then why should I? That's a non sequitar. Go for my original statemant.
5. Besides the point. You obviously don't get what I am trying to say. Must be your hostility towards me.
6. Then why mention the Xbox at all? Do you actually remember what you are arguing against? Because I have a feeling that you either don't understood what I was saying or you deliberately want to argue for the opposite of who knows what. Reread my original Statement and see what I wrote there.
Great, video composite can even achieve 2560p. Didn't knew about that. But it cannot do HDCP, so if the devices use this encryption then they won't work with this inteface. And that is also besides the entire point I was going for. You wasted your time for actually nothing here. Why? What resolution is the N64 capable of and what devices were present in the living room around prior to the release of 1996 (Development Time) and for the next 4-5 years even before the Xbox launched? Again, do you remember what you are actually arguing against?
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3







