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Pemalite said:
Peh said:

Show me the evidence to the context I was talking about.

1. Keep in mind the context was "There is no screen tearing in Nintendo consoles."

But lets see you try disputing Digital Foundry, with Dark Siders 2 on the Wii U.
http://www.eurogamer.net/articles/digitalfoundry-darksiders-2-on-wii-u-face-off


Peh said:

Yes, Free Sync is a hardware solution. The console as well as the TV will need it. I say TV, because I go for the majority of customers that actually attach a console to a TV. Freesync is a solution invented by AMD in contrast to G-Sync from Nvidia. From which company, do you think, does the GPU in the Nintendo Switch comes from? Do I have to write it out for you?

Should I also imply a *facepalm* like you did?

2. Again. I have elaborated that both the console and display need to support it to work. Not sure why you keep bringing that up.

And Really? You think that having an Nvidia chip excludes you from having Freesync? News flash. It doesn't.
Freesync is an open standard. FreeSync is royalty-free. Freesync is free to use.

The VESA or the "Video Electronics Standards Association" standard has adopted AMD's Freesync dubbed "Adaptive Sync" and integrated it as part of the Displayport 1.2a, 1.3, 1.4 and newer standards.

Nintendo is free to use and license it. And so is nVidia. Nintendo is paying nVidia for it's "semi-custom" SoC. A large part of the work is on the software side as long as the display supports variable refresh rates.


Peh said:  

It has? How about using quotes for that debunked segment.

3. Fine.

Pemalite said:


TXAA will sample prior frames to try and improve the sampling...

https://developer.nvidia.com/postworks


Peh said:  

An effect that does not appear to be blurry? I am intrigued. Show me.

4. Turn 3D off and on.


Peh said:  

1. The main point is at what factor do you notice aliasing and at what strength.

5. Doesn't matter. Anti-Aliasing is cheap. Use at-least 2x.

Peh said:  

2. I didn't know that the Xbox and the N64 came out at the same time. What? They didn't? Colour me surprised. RCA maximum of 1080i? I know this connector by CINCH. And I have my share amount of doubt that it actually does 1080i. Care to show me the data sheet for that, because I am unable to find it.

6. I never said they did come out at the same time.

Component and Composite RCA. Learn the differeces.





https://en.wikipedia.org/wiki/Component_video
https://en.wikipedia.org/wiki/Composite_video

Here are the original Xbox and PS2 Component RCA cables.

1. I didn't know about Darksiders 2 on WII U. Glad I didn't bought it. It's really the first game which I see that actually do has screen tearing on a Nintendo console. Are there others or is this the only one?

2. Nvidia doing Freesync is as likely as AMD doing PhysX rendering. Even if Freesync is open standard, do you really think that Nvidia will ditch their money and resources that went into G-Sync and go for Freesync? That's why your point leads to nowhere. But hey, I would still welcome it, but as for now, that's just fiction.

I'm not 100% certain, but which console uses Display Port? Afaik, none does. I also doubt that a lot of TV's even have a DP interface built in. So, why are you even bringing this up? Your argument just doesn't follow.

3. How does your answer has anything to do with my prior statement? Btw. TXAA has a higher impact on Performance than FXAA because it also uses MSAA. Don't you mean TAA instead?  

4. If you don't want to take this serious, then why should I? That's a non sequitar. Go for my original statemant.

5. Besides the point. You obviously don't get what I am trying to say. Must be your hostility towards me.

6.  Then why mention the Xbox at all? Do you actually remember what you are arguing against? Because I have a feeling that you either don't understood what I was saying or you deliberately want to argue for the opposite of who knows what. Reread my original Statement and see what I wrote there.

Great, video composite can even achieve 2560p. Didn't knew about that. But it cannot do HDCP, so if the devices use this encryption then they won't work with this inteface. And that is also besides the entire point I was going for. You wasted your time for actually nothing here. Why? What resolution is the N64 capable of and what devices were present in the living room around prior to the release of 1996 (Development Time) and for the next 4-5 years even before the Xbox launched? Again, do you remember what you are actually arguing against?

 



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