Pemalite said:
The Switch's console generation is far from over you have a few thousand games to get released yet. Every console has games that will have screen tearing. (Except Scorpio via Freesync.) |
Eh? What are you talking about? Afaik Nintendo uses vsync. There is no screen tearing in Nintendo consoles. Input lag is a different issue. You know that the TV also needs Freesync in order for it to work? How many TV's do this feature currently have? Btw. scorpio is not even out yet. I really don't know what kind of point you are trying to make here.
Pemalite said:
Wrong. |
Well, that's some well reasoned argument. I just don't know how I can argue against that. ....
Pemalite said:
Wrong. SSAA is not the only form of "good" Anti-Aliasing. And is most certainly not a form of Anti-Aliasing I expect out of fixed-hardware of moderate capabilities. - I have already touched upon it in my prior posts. But I shall do so again. |
Read what I wrote:
"No, it washes out the textures even more and blurs the edges out. A result is a blurry image. A good use of AA is just to render the image at a higher resolution and downscale it (SSAA). This results in the best image quality, yet at the most cost of performance."
I was simply talking about how the best image quality can be achieved. Not what the most efficient way is. There are obviously effiecient ways to make the image appear with less aliasing. But also an efficient and good image quality will come with perfomance cost. You seem to ignore this fact.
I don't know why you still keep comparision to 3DS, because the AA on the 3DS is just a blurry image.
Pemalite said:
I have actually had a triple 1440P set-up and a Triple 1080P setup... Which is 5760x1080 and 7680x1440 (More pixels than 4k) respectively. |
So, the answer is no.
The issue is not on "how many monitors can you display whatever resolution", because the monitor you are using are still limited to 1440p or 1080p. What also matters is the PPI and distance to a single monitor. Even if you can display 5760x1080, 1920 and 1080 will still stay the same on each display making aliasing more obvious. The higher the resolution is by the same display size will make aliasing less noticeable, so lower AA filters need to be applied for having a good image quality. So, there are many factors to be taken care in.
Pemalite said:
There are High-Definition CRT TV's. So your point is moot. |
You failed the point. When a console is being developed, then the company looks at statistics at how many and what kind of devices their customerbase has and how possibly the future could look like in the next 4-5 years (simply speaking, because that task is a bit more complicated). If the majority of people are using simple CRT's be it NTSC, PAL and SECAM and the next gen of TV's are in no sight, I will focus on developing for these devices. (Not taking into consideration of stupid design choices)
Even if the LG 32fs4d which I hear the first time from it (which also doesn't matter) was available back in the 90's. How many customers do you think would have this device and would it be worth developing for? You can answer this question by your own.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3







