Pemalite said:
Not knowing why there is no AA is ultimately irrellevant. They are only excuses. |
With the exception of FXAA, every single use of AA does impact the performance quality and image quality. If the result is an unstable framerate and a blurry image. Then it's better to avoid AA, at all.
Pemalite said:
Good Anti-Aliasing never reduces image quality. It always improves it. |
No, it washes out the textures even more and blurs the edges out. A result is a blurry image. A good use of AA is just to render the image at a higher resolution and downscale it (SSAA). This results in the best image quality, yet at the most cost of performance.
I don't know about Wii Games using AA. 3DS can only use AA by disabling the 3D. The performance used to render the 2nd screen is being translated to AA rendering instead. So, they just went with it. Xbox 360 and PS3 use AA, but this results in a lot of Jaggies. If that is your argument for using AA, then that is not a good one.
Just as a side note: Knowing that the PS3 and Xbox 360 were pretty powerful at their time, most of it's power went Polygon count and Textures, and the rest to bad image quality: Screen Tearing and bad use of AA -> Blurry and Jaggies. I don't know about PS2.
Pemalite said:
And yet. At 4k. I still opt for Anti-Aliasing. Real Anti-Aliasing that is, because it actually works on the games geometry. |
Do you own 4k devices and can you play at it? Just a question. I just want to know if you actually had any experience with native 4k gaming on PC for example.
Pemalite said:
The Nintendo 64 being made for "CRT's" is a fallacy. It was never made for any particular display technology. In-fact. CRT could exceed the Nintendo 64's display output capabilities with ease, I did touch upon Nintendo's use of RCA/S-Video and limited resolution prior. |
When I am talking about CRT, I am mainly talking about TV's. Not monitors. Besides Pal, NTSC and Secam there wasn't much else during that time for TV's. A home console is being attached to a TV most of the time, so I don't know why you had to go for higher Resolution CRT's which the console was not developed for. My point still stands.
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