Pemalite said:
720P with AA and 1080P without Anti-Aliasing... WHY should it even be an option? Why not have Anti-Aliasing with both modes? |
Like I already said, we don't know why there is no AA on 1080p. Maybe it looked bad, maybe it impacted the performance too much too hold 60 fps, or maybe because it is a racing game, no one would be really bothered.
Image Quality depends on the screen you are using (resolution of that screen and what ppi it has) and at what distance you are away from the screen. Smaller Resolution on a higher Resolution Screen will always look bad, because of upscaling. AA will make it worse imo.
For PC gaming I am using a 27" for 4k (~50cm away from it) and 55" 4k at a distance of 3 meters. You don't really need AA anymore, because the pixels are at such a small size, that aliasing is hardly noticeable. FXAA does the job pretty much done. But if there is still room for performance I go with 2x or 4x MSAA / TXAA 1x max.
Pemalite said:
Everything worked against the Nintendo 64 to make games look the way they did. It's not soley due to the pretty primative AA implementation that's for sure. |
I don't know at what screen you are looking at, but the N64 was made for CRT's in its mind. And that really did its job on a lower resolution TV. It looks like crap on modern TV's, though.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3







