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Conina said:
Gourmet said:

Please no. Any trained eye can clearly see anti aliasing doesn't look natural and prefers the sight of a edge that is in fact rough in the game code, over a fake blur. The greatest developers like Nintendo and Platinum opt out of it.

Any trained eye can also clearly see aliasing doesn't look natural either. It is a distortion/artifact of the intended shapes.

Anti-Aliasing and higher resolutions are trying to fix that distortion/artifact... with more or less success depending on the chosen AA method, additional processing power, game engine and art style.

Is it? Because aliasing is the result of raw image output being transferred to pixels. Anti-aliasing at it's core is a way of mixing two neighbouring pixels onto a mix of both. It's way more complicated than that obviously, because there are a lot of different methods of how to process the image. Simple mixing would make the picture appear to be blurry.  



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