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Since Scorpio doesn't have Vega's double rate FP16 half float feature, how much of the gap could be made up between Pro and Scorpio realistically? Surely not the 8.4TFlops that Cerny said is technically possible.

Could Pro be brought up to 5Tflops, 5.5Tflops, 6Tflops, with proper optimization? I would assume most third parties probably wouldn't take all that much extra time and optimize to push this, but the PS first parties most likely would going forward.

Is FP16 mostly marketing, or does it actually make the specs race potentially closer than it seems on paper?



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.