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RolStoppable said:
guiduc said:

Does it take that much of a toll on performance? I know Nintendo is all about performance rather than smoothing out rough edges. Must be a choice on their part.

AA techniques do impact performance, yes. The benefit of AA is first and foremost apparent in screenshots as jaggies are a lot less noticeable in motion. It's a question of diminishing returns, so Nintendo doesn't bother.

No, aliasing is more annoying in motion than in a static picture. The "jaggies" wander around on the lines with a moving camera:

 

But if the decision was stable 60 fps with aliasing or 30 fps with anti-aliasing in a racing game, they made the right choice.