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Pavolink said:
Soundwave said:

I wouldn't say "perfectly". 

The lead launch game, which is a Wii U port, suffers from heavy slow down in areas and some bad pop-in as well which breaks immersion, and that's a launch title. I would like the Zelda team to have the freedom to make a bigger/more intensive game if they want to, I think the current Switch hardware while pretty good would have some problems with that task. 

They'd likely have to scale back their vision if their vision is something grander than BotW, which it may well be. 

If you don't like the hardware, hey it's not like you have to buy it. There are people who like their iPhone 4 just fine, they don't have to buy an iPhone 8, but some of us want an iPhone 8. 

Game runs bad because the bad optimisation. Not because the hardware. MK8 runs a lot better and Odyssey looks like it run very well.

How many EAD games do you know that have bad optimization? MK8 is a racing game, it's a much simpler type of game to run, BotW has to run a much larger open world and can't cheat as much on things (ie: Mario Kart can cheat a lot on background detail). 

And actually really the BotW we're getting is downgraded from the original trailers, what they originally showed probably could not run on the Wii U at all and would have big issues on the Switch @900p.