vivster said:
Soundwave said:
I wouldn't say "perfectly".
The lead launch game, which is a Wii U port, suffers from heavy slow down in areas and some bad pop-in as well which breaks immersion, and that's a launch title. I would like the Zelda team to have the freedom to make a bigger/more intensive game if they want to, I think the current Switch hardware while pretty good would have some problems with that task.
They'd likely have to scale back their vision if their vision is something grander than BotW, which it may well be.
If you don't like the hardware, hey it's not like you have to buy it. There are people who like their iPhone 4 just fine, they don't have to buy an iPhone 8, but some of us want an iPhone 8.
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The current Zelda has quite a bit of freedom and according to my sources runs like a 10/10.
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The hardware struggles to run that game at times, and that's a launch game. If EAD has bigger ambitions in the future, they are likely going to have to scale them back.
The 25GB/sec memory bandwidth is problematic I think for Nintendo in particular. Even the Wii U has a memory pool of eDRAM that's considerably faster than that, but going with the stock Tegra X1 made sense precisely because they can just swap in new Tegra chips as time goes on.