Hiku said:
The ports we're seeing coming in already are mostly games that are also on PS3 or WiiU, like Dragon Quest Heroes 2, Lego City Undercover, and Fast RMX. The former also ran terribly on Switch. Around 20 frames per second, compared to 60fps on PS4, among other things like different textures. And while that can probably be attributed to DQ Heroes 2 being a lazy port, it's at least not a positive sign. I Am Setusuna, while it is a PS4 game, looks like it could run on a PS3 to put it mildly. And as for Skyrim, a remaster of a Gen 7 game, the Switch version does not have the word "Remaster" in it's title, probably because there will be some notable graphical differences in the Switch version.
While these things aren't neccesarily a bad sign, they're not examples of a good sign either. If there is something that could be called that, I think we're still waiting to see it.
| Engine compatibility is indeed limited by hardware, but the Switch is capable of running engines like Unreal Engine 4 and Frostbite and so far seems to be doing a decent job with the former. How badly a game is effected from scaling down would certainly vary from game to game, but most of the issues could be ironed out if a Dev wanted to provide a port for the Switch unless it is something that directly affects gameplay (such as AI, physics and so forth). |
What do you mean here? There's no Switch game out yet that runs on Unreal Engine 4. There's the upcoming Rime, and Dragon Quest XI that we know of. And regarding the latter, the fact that they haven't shown any footage of the Switch version yet, and that it will come out half a year later on Switch is hardly what I'd call a good sign. Especially considering that this game was one of, if not the, first potential Switch game to be announced from a third party, back in early 2015.
For all we know, the other UE4 games in development for Switch could all be lower budget indie games.
But yes, if devs want an Unreal Engine 4 or Frostbite game to scale down properly to Switch, they can easily do that if they design the game like that from scratch. The question is if they will, and I've gone into detail explaining why I have my doubts that they will this time, with certain, if not most, games.
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