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RolStoppable said:
Conina said:

I heard that argument before.

"The price of the PS3 components is going to come down over time, so it isn't necessary to remove parts (backward compatibility hardware, memory card slots, 2 USB-slots...)."

"The price of the Xbox One components is going to come down over time, so it isn't necessary to remove parts (Kinect)."

"The price of the PS4 Pro components is going to come down over time, so it isn't necessary to keep the normal PS4 in stock as an cheaper option."

The sooner they can offer a low-cost model to attract additional target groups (price-sensitive people, people only interested in the handheld part, people only interested in playing at home) the better.

There is quite a lot of obsession in regards to getting the Switch price down. Might be better to wait and see how urgent such things really are. After all, Switch is doing well and the release schedule is good.

The PS3 was in trouble and needed to get its price down fast. The same holds true for the Xbox One. I've never seen your third example cited anywhere.

http://gamrconnect.vgchartz.com/post.php?id=7886980

It is always smart to offer a product in variations for different price points to maximize the target group... different people want/prioritize different things.

Home consoles did this with bundled accessories (dock, headset, second controller, game...) and especially different HDD sizes: Xbox 360 Core/Premium/Elite (0 GB - 120 GB at first, up to 500 GB later), PS3 (20 - 80 GB at first, 4 GB - 500 GB later), Wii U Basic/Premium (8 - 32 GB)

Smartphones and tablets still ride that internal memory wave, but except of the Vita all home and handheld consoles now support non-proprietary HDDs or SD-cards, so the initial HDD/flash size ain't that important anymore.

Nintendo did successfully set different price points of the DS and 3DS lines with the form factor, Sony and Microsoft are trying it with console models suited to different resolutions.