By using this site, you agree to our Privacy Policy and our Terms of Use. Close
superchunk said:
Firstly, there is no reason to sell the public on the idea of motion control. Wii did that perfectly well, everyone understands it and why/where it can be fun.

1, 2 switch is intended to be that game that demonstrates HD rumble and the improved motion. However, its not a pack-in and the game on its own doesn't have the appeal the fun looking wii sports did.

Frankly, Switch doesn't *need* that type of game anyways. Zelda is selling the system first and foremost, very well. Then over the remainder of the year we do get other broader audience games and very much likely the Fifa/Madden/COD types of games will be confirmed at E3 and launched in Fall as normal. This will round out sections of gaming segments needed to satisfy most anyone.

Exactly ... maybe, just maybe the take away should be Nintendo doesn't need gimmicks to sell hardware. 

Switch is doing just fine with Zelda, if you replaced 1,2 Switch with like a Wave Race game or something, the system would be selling just as well. 

Making a system that appeals to core gamers can work too and because the system is a hybrid device it doesn't have to worry that it's aiming at a similar audience that the PS4/XB1 would because it's functionally so different. 

Who knew that having a system that doesn't look like a child's toy, has good marketing towards adults, and a great killer app launch title for real gamers could drive hardware sales, even a Nintendo system. 

This also shows IMO that some of their past hardware failures are largely due to really out of touch design mentalities. If the GameCube didn't look like a fucking Fisher Price toy, played DVDs, and launched with a Zelda game that didn't have a baby Link in it .... how well could it have done? Probably way better. First impressions mean a lot. Once it got labelled "kiddie console" it was never able to shake that stigma.