Not all, but most PS gamers and casuals care much less about the hardware. PS2 is the perfect example. Something like 30% hardware, 70% games, give or take. XB gamers seem to be more 50%, 50% and that is exactly what they got with the 360 and more, which is why it was so successful. 360 was powerful enough, and had lots of quality games.
The start of this gen was an anomaly. PS fanboys only went crazy because not only did they get better hardware for less, but XB was having a meltdown already. NOBODY saw this coming in its entirety, and for all we know, it may be the last time it ever happens. Which explains the constant discussion of PS4's power, up until now anyway.
The main audience for Scorpio are tech heads who require the best specs, 360/XB1 owners who want an upgrade, and gamers who left 360/XB1 and joined PS4/Pro due to the higher specs. The tech heads will buy Scorpio for sure, some 360/XB1 owners will upgrade, and some PS4/Pro owners who came from 360/XB1 will go back to Scorpio. How many of these gamers buy a Scorpio in its first year will depend on its price and availability.
One thing XB needs to make sure of, is that there are LOTS of Scorpio's ready at launch. If they run into the same problem that Pro had at launch, where it was always sold out, then some of those buyers are just going to buy a Pro instead, because you can bet PS will have PLENTY of Pro consoles available this holiday season.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







