Intrinsic said:
40W? Portable design? Unless you are referring to a PS4 laptop. But if you are talking handheld then that is just not going to happen. And yes I am aware of the PS4slim power draw. But I was just trying to paint a picture for you. Even the slims peak power draw of 90W in demanding applications is still way too much. Shrinking to a 7nm node would still be too muc of a draw unless they downclock everything. But as I also mentioned, this shift is just way more trouble than its worth. |
A PS4P with an x86 chip that only draws around 20w is almost impossible in the next 5-10 years, even if the resolution is 720p.
What would have to happen, is PS would have to basically build a Switch. By that I mean they would have to get a mobile ARM chip made by AMD or Nvidia, like the Tegra SOC, and have the software and API in place, to easily as possible, port PS4 titles over to PS4P.
The PS4 titles would be downgraded in many ways, like 1080p down to 720p, and not all PS4 titles may come to the PS4P, just the highest selling or most asked for/wanted by the fans. While Switch is new, it seems third party devs are hesitant to port to it, so porting to Switch must still involve some serious effort, just nowhere near what it used to take with previous portable handhelds. The payback for that effort seems to be the clincher.
If the handheld is part of an ecosystem with 50mil+ customers already, it makes the decision easier for third party devs to port their games over to a PS4P. However, this is still no guarantee that third party devs would take the time to port to PS4P, when their PS4/Pro sales are already going so well. It SHOULD end up better overall than the Vita, in terms of how many (quality) games it gets, but how much higher the PS4P sales would be, is questionable.
I remember a while back that AMD was working on an ARM chip that was being made in conjunction with Zen(x86), and had compatibility between them to some degree. Whether or not that chip in a semi custom format, could be used for a PS4P or even a PS5P in the future, I really don't know, but something like it, or Tegra, is what PS would need to make PS4P the real deal.
Will PS go to that trouble, as well as compete more directly with NiN? Who knows. PS learned their PS3 lesson. Does that same lesson apply to Vita? If Switch sales take off and start drawing potential PS4 customers, especially existing customers, then I would think PS would try one last time, since things are going so great at the moment. If a PS4P couldn't sell in decent numbers, then its time for PS to pack up that department and focus on home consoles and VR.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







