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bigtakilla said:
curl-6 said:

FRN is doing Physically Based Rendering, that's a PS4 calibre technique. XCX uses more PS3/360 calibre rendering techniques, just with more stuff running at once than those systems.

But it is only doing that with a track and cars. Meanwhile Xenoblade X fully renders one of the biggest worlds in gaming this gen.

Those tracks can be demanding though; an open cityscape, detailed rock formations, a wide variety of high quality materials from coarse concrete and stone to lustrous metal and translucent ice, weather effects, moving elements like spacecraft and robots. XCX may have a higher quantity of assets in play at once, but FRN's are much higher quality.