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bigtakilla said:
curl-6 said:

XCX also has the luxury of having none of Zelda's complex physics simulation. Monolith do deserve serious props however for getting XCX to run as well as it does; even on more powerful systems, very few open world games manage to run at such a stable framerate.

There are definitely times where XCX is visually breathtaking with its vast alien landscapes, but it also has some rough spots; the characters, animations, textures and shadows don't always hold up to inspection when the camera gets in close during cutscenes. That said, it's definitely one of the most impressive feats of technical engineering on Wii U, I just don't know if I'd call it one of the prettiest per se.

For a game with great performance it certainly is. Beyond that game, you either have to make sacrifices in the form of art direction, or performance. I think that is the quintessential game for the Wii U. I wouldn't say Breath Of The Wild or others are, they are just pretty games.

XCX makes sacrifices of its own to maintain a stable framerate while pushing such a massive and detailed world; baked reflections and static shadowmaps for example. At the end of the day I'd say these are worthwhile tradeoffs, but still, in terms of sheer visual beauty, I'd take games like Fast Racing Neo, Breath of the Wild, Captain Toad, Mario Kart 8, or Trine 2 over XCX personally.