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bigtakilla said:
curl-6 said:

To be fair, I'd say BotW is one of the most demanding Wii U games from a graphical perspective too, with its volumetric lighting, dense vegetation, nice particle effects, realtime rather than baked reflections, etc.

Nintendo have certainly come a long way graphically from New Super Mario Bros U to Breath of the Wild, while Fast Racing Neo is more technically advanced than any of Wii U's early games.

Z BOTW performance is the issue. It may do the most, but at a cost. Xenoblade X I think is the best you can get and still maintain a solid 30.

XCX also has the luxury of having none of Zelda's complex physics simulation. Monolith do deserve serious props however for getting XCX to run as well as it does; even on more powerful systems, very few open world games manage to run at such a stable framerate.

There are definitely times where XCX is visually breathtaking with its vast alien landscapes, but it also has some rough spots; the characters, animations, textures and shadows don't always hold up to inspection when the camera gets in close during cutscenes. That said, it's definitely one of the most impressive feats of technical engineering on Wii U, I just don't know if I'd call it one of the prettiest per se.