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70-75 million is a good, realistic goal to have, one that will still require a lot of hard work and strong execution to get to.

100 million is really reliant on a new type of hit IP breaking out (or several) and that's something Nintendo doesn't really have control over. Or changing radically how hardware is offered and thus culminatively you kinda "cheat" your way there (ie: offering new iterative models of Switch more often, and not just simple cosmetic redesigns). 

Though I would say -- look at what's working for you Nintendo. The younger designers at Nintendo who actually play Playstation/XBox and like modern video games and aren't stuck in 1992 are the ones driving things like Splatoon (Nintendo's take on the online team based shooter) and Zelda: BotW (Nintendo's take on the massive open world Skyrim/Witcher genre type).

That's working for Nintendo, not $50 mini-game compilations. Nintendo ought to look at what other genres are popular today and see if they can't bring their own unique design philosophy to them (which in the process makes those games unlike anything else). First person shooters are still popular. Minecraft style games are popular.

Nintendo should look at making games in those genres IMO and let the younger people in the company have more influence in design direction. Hate to say it, but keep Miyamoto away, only let him come in once the concept is formed and finalized.