yushire said:
I've read all the posts in ubi-malsrom thread when you mentioned it, my mind was in limbo afterwards. What are they discussing again? I dont get it. OT: YEAH, I remember what you say about upstreaming the non gamer and downstreaming the core gamer to learn the basics of the wii remote. No wonder there is no nunchuk on this game this time around, this is the reason why I said that this game is more casual than Wii Sports. No analog stick and no button to press just the a button.
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The thread was closing "i'm gonna tell my mama" level from time to time. In the thread i said (i was really tired when i wrote it), using Mario Kart and F-Zero as examples, that first Nintendo releases Mario Kart, which lures in new customers with its easy controls and fun gameplay, it sells X number of units. Then Nintendo releases F-Zero (traditionally more "hardcore" title), which sells Y number of units for its target audience. But, since Nintendo lured in new gamers with Mario Kart, F-Zero is going to get Z number of additional sales from this new audience. As you can see, this aims maximising your profits. This model i just described, is opposite for the mindset that most of the publishers, and apparently most of the gamers, currently have, who sees that the "casual" gamers stay as "casual" gamers and "hardcore" gamers stay as "hardcore" gamers, when all the games are made only these groups in mind. Which means less sales, when there's million "casual" gamers and million "hardcore" gamers, targeting only one group is leading only to one million sales, when making a bridge title could reach two million. When you have successfully managed to upstream and downstream, all the games have the two million audience, and that's where Nintendo is heading at.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







