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jlauro said:
starcraft said:
It has to be remembered that a game that sells 3 million copies over the course of a year isn't nearly as profitable as a game that sells 5 million copies on day one.

The most obvious reason is price drops, but the less noticeable reason is the loss of economies of scale as shipments get smaller, and the cost to retail of maintaining stock and shelf space over longer periods of time.

It isn't the most important factor publishers consider (they'd much rather have legs where the option is NOT to have them), but it is a factor.

 You are forgetting other little factors such as development costs.  One game might need to sell 4 million copies to break even, and the other might break even with 200,000.

Believable with some titles, but with GH3?  I'm pretty sure it wouldn't have been too much more for PS3 and Xbox 360.

In any case, doesn't the Wii lack music downloads?  IF it does, revenue from the Xbox 360 version (and profit) would be MUCH larger.  And if the Wii DOES have music downloads, its still not good enough for it to marginally beat the 360 version over the long-term, as all the 360 owners that bought the game in the first few weeks have been buying music this whole time.

 



starcraft - Playing Games = FUN, Talking about Games = SERIOUS