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Pyro as Bill said:
Soundwave said:

We don't know what they've increased production to, assuming it's still in the 2 million range that's still a pretty small amount of stock per territory when you break it down. 

PS4, XB1, Switch have all successful launch windows, I think the main take away is aiming at core/enthusiast gamers for launch is the best way to go. By having Zelda: BotW at launch, Nintendo ensured the first 2-3 million units are a pretty easy sale. We need to see where it goes after that. 

Wii U and 3DS had failed launches because Nintendo banked on casuals/"expanded audience" gamers by making Nintendogs + Cats and Nintendo Land + NSMBU the lead launch games in the era of the smartphone and thought they would be evergreen hits. They did not understand that market had moved on. 

You need to excite enthusiast gamers to your product in this day and age, Nintendo needs to keep having games like Zelda: BotW coming. 

Skyward Sword is a better launch game for the WiiU than NSMBU? Even though Skyward Sword couldn't manage 4m on a 100m userbase? How exactly are you going to do sword controls on the WiiU gamepad?

NSMB2 is over 10m on the 3DS. Zelda has never gone over 10m (until now).

Skyward Sword would have to be repurposed to work without the motion controls if neccessary, but it would've been better off as a launch title for the Wii U.

The fact that it didn't sell that great even on the Wii shows though that people were abandoning that platform and that brand like crazy. That's the other benefit Switch is, it gets to start fresh with "cooler" branding, by 2012 the Wii brand had grown toxic and become associated with soccer moms. 

NSMBU had its legs cut off by NSMB2 ... the first Mario 2D game in like 20 years? That's cool. The first console Mario 2D game in like 20 years with 4-player? Pretty cool too. The 4th fucking Mario 2D game in 6 years and the second in six months .... even Nintendo fans were burned out and casuals were not impressed.

Ditto for Nintendogs + cats. They played their fill of that on the DS. 

Nintendo needed more core games for those platforms early on, ones that excited core players. Instead of Nintendogs, how about a Smash Brothers? Instead of NSMBU how about a open world 3D Mario? 

Nintendo is finding success now and how? Zelda: BotW, ok that is Nintendo's take on a popular genre -- the epic open world RPG concept. Great, that's an easy sell. Splatoon? Successful, because it look at what's popular today -- the online shooter and puts a Nintendo twist on it. This is what works. Making mini-game compilations and pet simulators and flooding your system with 2D platformers does not.