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Wyrdness said:
potato_hamster said:

That is again complete nonsense. Just because its working as it was designed and as intended doesn't mean that design is not "broken" or "flawed". The term "Broken" is completely subjective. If I design a soccer game where the only way you can score if if you kick the ball between the keepers legs and then in the net, and someone plays the game "scores a goal" but the game doesn't register it, then sorry, but my goal scoring mechanic is fucking broken, even if its working exactly as I designed it to work because my design is terrible to that player who expects any ball that is kicked into the net should count as a goal.

No mate the only nonsense is from yourself, broken means not working as intended if something works like it should it's not broken I'll keep pointing this out until you understand that, broken is not a subjective term. The overall design of BOTW all comes together just fine.

I'll highlight how bad your analogy is as you're describing a design that makes no logical sense of a fully realized concept as your example, that's nowhere near the durability in BOTW only someone who has had no time with the game will attempt that argument. Your argument is more along the lines that if a FPS is design for you to carry two weapons at a time then switch as you playthrough it's broken because you prefer to stock up weapons like in some other games.

That's not how the argument you're trying to push flies at all, a design not being to your preference doesn't make it broken, for something to be broken the has to be a concrete logical explanation as to why it's broken and not fundamentally working as it should.

Ohh right, and the design of the Powerglove wasn't "broken". That piece of garbage worked exactly as it was designed. It was just designed terribly.