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Pemalite said:
TomaTito said:

By respectively you meant 12.8GB/s for LPDDR2 or the SD RAM?

Will keep those numbers you mentioned with a question mark at the end. But looking more and more complete.

12.8GB/s is for the SD Ram, the SD Ram is what the GPU uses and is what needs the bandwidth more.

That's what I assumed and updated the table with, but it seemed like you flipped them in the response, was just making sure. Thanks!

mine said:
would be nice to know if the fourth core on Switch which is reserved for the OS can be utilized by games – when reading something from the storage into RAM this should be an OS call. And thus it could or even better should run on the fourth core.

It was rumoured that the internal Flash has 400MB/s, external a minimum of 80MB/s read bandwith. As it is flash random I/O shouldn't be that big penalty as it is on PS4/XOne.

So 3 GB is more then sufficient on the Switch as content could be read in as needed. As Xenoblade 2 and Zelda BotW has proven on the "underpowered" Wii U that internal storage usage can do wonders. And Zelda BotW on the Switch runs even fine from the cartridge.

That means that even more demanding games can/will utilize the internal storage and we will see games which many people think are impossible on the Switch.

Like it's been stated a few times in the thread, it's a precaution for which Nintendo reserves part of the hardware to the OS. Whatever plans they have for it, later on they might be able to free some of that to developers.

And good points on the internal flash comments. The 32GB eMMC is the fastest storage Switch has available between the gamecarts and microSDs.



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