Miyamotoo said:
Actually specs thing are similar to easy to develop thing, and those things are what makes devolpment easier for devs, but main point is instal base and popularity of platform. Wii U losed support because terrible sales in its 1st year and point that Wii U actualy failed only after 1 year on market, Wii U actually had pretty strong 3rd party at launch, 3rd partys though that after Wii and Wii U will be huge succes, thats why some of them are now much more caution. But again platform that is easy for develop is very positive thing, some devs will definitely decide easier to make game for sucha platform than for platform that is hard to develop for. |
When I said specs I meant performance. Switch is still far behind X1 and PS4 capabilities therefore bringing high end games to that hardware requires extra work... which is probably why it launched with none and nothing significant announced. Development may not be easy enough.
But again, potential to move software is an even bigger factor than Switch's performance. Wii had very limited specs but its large userbase encouraged developers to support it. But it didn't do a great job selling 3rd party software so support declined quickly compared to PS360.
So again, the amount of support Switch gets depends on its ability to move games that aren't NIntendo games.
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